
The selected property’s values are saved to disk as a texture map (file texture) and the property’s value on the nCloth’s vertices are not removed. Select nCloth > Convert Vertex to Texture Map >.

Select the nCloth object whose vertex property values you would like to convert to a texture map.To convert an nCloth vertex map to a texture map The painted texture map nCloth property values are saved as a file texture to the \maya\projects\default\3dPaintTextures directory by default. In the Tool Settings, click Save Textures in the File Textures section.Paint the selected property’s value over the surface of your nCloth.Set the 3D Paint Tool’s settings as desired.

This tool is a modified version of the 3D Paint Tool. The Paint Texture Properties Tool becomes the current tool, and its settings appear in the Tool Settings panel.Select nCloth > Paint Texture Properties >.Select the nCloth object for which you want to paint a texture map.The painted vertex properties are automatically saved to the selected nCloth’s vertices. Paint the vertex properties as desired.Set the Paint Vertex Properties Tool settings as desired.This tool is a modified version of the Paint Attributes Tool. The Paint Vertex Properties Tool becomes the current tool, and its settings appear in the Tool Settings panel. Select nCloth > Paint Vertex Properties >.Select the nCloth object for which you want to paint nCloth properties on its vertices.To make positive and negative wrinkles, set the Alpha Offset value to -0.5 on the wrinkle map texture node.

